Wednesday, 18 April 2018

9 ethical problems with VR we still have to solve


Virtual reality (VR) has made some impressive progress in the past few years. Despite a false start a few years back, VR headset sales are improving, with more than a million units shipped in a single quarter for the first time at the end of 2017. Sony, HTC, and Oculus are seeing increased sales, and VR developers are moving beyond gamers to target a broader market. So far, most VR engineers and developers have been focused on solving problems like how to make a more comfortable, portable headset, and how to decrease the costs of production so headsets are more…

This story continues at The Next Web

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