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By now, we’re all used to Nintendo marching to the beat of its own drum. Other game studios drop their prices over time, in response to diminishing demand, or oversaturation. Nintendo doesn’t. And given it’s working so well for the company at the moment, we don’t bother to remember when it didn’t — even though that was only one generation ago. You know the drill: You go to buy a game for a Switch- or 3DS-owning family member for their birthday, and you decide to buy them a game you’ve already paid. But when you find the cartridge on your…
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