Tuesday, 18 September 2018

Hear how Oculus is minimizing VR’s content problem at TC Sessions: AR/VR

In 2018, VR adoption has plenty of demons to chase as it looks to build a larger, more mainstream audience. In 2017, the chief concern for most in the industry was the lack of content available for headsets. The “content problem,” as it was called, was a huge concern for headset companies like Oculus, which […] https://ift.tt/2pdtRYO Lucas Matney September 17, 2018 at 03:01PM

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